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LCHFY

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · LCHFY

Your guide to Forty Thieves Solitaire

A clear plan starts with the current position. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Keep the active rule in mind. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Practice with a purpose

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The purpose of your moves

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Keyboard and screen controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Use the rule sheet as a reference.

Learn from a sample situation

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

Pay attention to this rule

Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Questions about this game

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Take a moment to read the table. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

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